Netcode & combat for Unity games
Rollback multiplayer, networked boss fights and enemy AI, for Steam, mobile and the browser. 19 projects, 32 jobs completed on Upwork.
- 5.0 on Upwork
- 4 games on Steam
- Photon Quantum · Fusion
- Unity certified
Click any game for screenshots, video and exactly what I built.
PC · Multiplayer
Soul Fighters
Gameplay & Multiplayer Programmer
Unity · C# · Photon Quantum 2
PC · Steam · Multiplayer
SurfPunk
Gameplay Programmer
Unity · C# · Photon Quantum 2
PC · Steam · Multiplayer
Ardent: Rise
AI, Boss & Multiplayer Programmer
Unity · C# · Multiplayer Networking
PC · Steam
Riviera: The Promised Land
Gameplay Programmer
Unity · C#
PC · Multiplayer
Plush Fight League
Gameplay Programmer (Contract)
Unity · C# · Photon Quantum
PC · Steam
Blood of Yamin
Gameplay Programmer (Indie Team)
Unity · C# · Corgi Engine
PC · Multiplayer
Lost in Pace
Solo Developer
Unity · C# · Photon PUN2
Android · PC · Multiplayer
Snek Tournament
Gameplay & Backend Programmer
Unity · C# · Photon
Android
Who Needs a Hero?
Gameplay Programmer
Unity · C#
Android
Town Traveler
Solo Developer
Unity · C# · Synty Assets
Android
Crypto Dungeon
Gameplay & Integration Programmer
Unity · C# · Node.js
Android
Cube Busters
Solo Developer
Unity · C#
PC
Zombie Shooter
Gameplay Programmer (Contract)
Unity · C# · Amplify Shader
iOS
Wordastic
Solo Developer
Unity · C# · Blender
WebGL · PC
Maokiji
Solo Developer
Unity · C# · WebGL
PC
Rogue Jester
Gameplay Programmer
Unity · C# · Opsive Controller
PC
Lacrosse 22
AI Programmer
Unity · C# · AI
PC
StarFox Clone
Solo Developer
Unity · C# · Cinemachine Dolly
Android
SummerBall Hooper
Solo Developer
Unity · C# · TextMeshPro
Photon Quantum, Fusion, PUN: prediction, input buffering, lobbies.
Hit detection, combos, abilities, multi-phase networked bosses.
Prototype to store release, or jumping in to fix, optimise and ship.
32 jobs completed on Upwork, every review shown is 5.0.
Mario did an amazing job on our Action RPG project. He worked on some of the most important gameplay systems, including boss fights, enemy AI, inventory, and player abilities…
Mario was very communicative and worked every single hour we needed him to get the job done timely.
Mario was a blast to work with and he helped the project tremendously. He was always on schedule and gave his 100% in every task that was imparted to him.
Mario was great to work with, would highly recommend and work with him in the future!
Tell me what you're building and where it's stuck. I'll reply with an approach, a scope and an honest timeline.
Or on Discord: silver91