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    <title>Mario Antolovic — Unity Development Insights</title>
    <link>https://mario-gamedev.com/articles/</link>
    <description>Technical articles on Unity multiplayer, debugging and optimization by Mario Antolovic.</description>
    <language>en</language>
    <item>
      <title>Deterministic Multiplayer in Unity with Photon Quantum</title>
      <link>https://mario-gamedev.com/articles/deterministic-multiplayer-unity-photon-quantum/</link>
      <guid>https://mario-gamedev.com/articles/deterministic-multiplayer-unity-photon-quantum/</guid>
      <pubDate>Thu, 18 Jun 2026 09:00:00 GMT</pubDate>
      <description>Why competitive multiplayer games need deterministic simulation, how Photon Quantum's rollback model works, and the practical lessons from shipping online combat on it.</description>
    </item>
    <item>
      <title>How I Debug Multiplayer Desyncs in Unity</title>
      <link>https://mario-gamedev.com/articles/debugging-multiplayer-desyncs-unity/</link>
      <guid>https://mario-gamedev.com/articles/debugging-multiplayer-desyncs-unity/</guid>
      <pubDate>Wed, 27 May 2026 09:00:00 GMT</pubDate>
      <description>A practical process for tracking down desyncs in Unity multiplayer games — from making the bug reproducible to isolating the non-deterministic code that caused it.</description>
    </item>
    <item>
      <title>Unity Mobile Optimization: A Practical Checklist</title>
      <link>https://mario-gamedev.com/articles/unity-mobile-optimization-checklist/</link>
      <guid>https://mario-gamedev.com/articles/unity-mobile-optimization-checklist/</guid>
      <pubDate>Thu, 30 Apr 2026 09:00:00 GMT</pubDate>
      <description>A field-tested checklist for making Unity mobile games run smoothly on mid- and low-end devices — draw calls, memory, garbage collection and frame pacing.</description>
    </item>
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