Service

Unity Mobile Game Developer

Published Android and iOS games, built to run smoothly on real devices.

I've built and published mobile games across Google Play and the App Store — RPGs, puzzle games, arcade titles and online multiplayer. Mobile means performance discipline and store compliance, and I handle both: smooth frame rates on mid-range hardware, plus the full publishing and platform-integration path.

What you get

  • Android and iOS games built in Unity
  • Performance tuning for mid- and low-end devices
  • Store publishing and platform integration
  • Save/load, progression, ads and IAP-ready systems
  • Touch-first UI and controls

Best for

Mobile-first studiosFounders launching a store titleTeams porting a game to mobile

Not sure if this fits? Tell me about your project and I'll give you an honest answer — including if another approach serves you better.

Proof

Relevant case studies

Real projects that demonstrate this work.

Who Needs a Hero? — Mobile RPG gameplay Android
Mobile RPGUnity 2023 LTS

Who Needs a Hero?

Gameplay Programmer

Built enemy AI, inventory and core gameplay for a published Android RPG.

Case study Unity · C#
Cube Busters — Puzzle gameplay Android
PuzzleUnity 2023 LTS

Cube Busters

Solo Developer

Designed and developed a published 2D puzzle game from start to finish.

Case study Unity · C#
Town Traveler — Endless Arcade Racer gameplay Android
Endless Arcade RacerUnity 2022 LTS

Town Traveler

Solo Developer

Developed a published endless arcade racer with obstacle dodging, scoring and a rank-progression system.

Case study Unity · C# · Synty Assets
SummerBall Hooper — Casual Arcade gameplay Android
Casual ArcadeUnity 2022 LTS

SummerBall Hooper

Solo Developer

Built and published a skill-based casual arcade game with unlockable flippers, balls and countless levels.

Case study Unity · C# · TextMeshPro
FAQ

Common questions

Do you handle store publishing?

Yes. I've published games to both Google Play and the iOS App Store and can take a build through the submission and platform-integration process.

Can you make my game run better on cheaper phones?

Yes. Mobile optimization — draw calls, memory, garbage collection and frame pacing — is a core part of my mobile work; I've tuned games to run smoothly across a wide device range.

Android, iOS, or both?

Both, from a single Unity codebase, with platform-specific integration handled for each store.

Let's talk

Ready to move forward with unity mobile game developer?

Send a short brief and I'll reply with an approach, scope and timeline.