Android
Who Needs a Hero?
Built enemy AI, inventory and core gameplay for a published Android RPG.
Published Android and iOS games, built to run smoothly on real devices.
I've built and published mobile games across Google Play and the App Store — RPGs, puzzle games, arcade titles and online multiplayer. Mobile means performance discipline and store compliance, and I handle both: smooth frame rates on mid-range hardware, plus the full publishing and platform-integration path.
Not sure if this fits? Tell me about your project and I'll give you an honest answer — including if another approach serves you better.
Real projects that demonstrate this work.
Android
Built enemy AI, inventory and core gameplay for a published Android RPG.
Android
Designed and developed a published 2D puzzle game from start to finish.
Android
Developed a published endless arcade racer with obstacle dodging, scoring and a rank-progression system.
Android
Built and published a skill-based casual arcade game with unlockable flippers, balls and countless levels.
Yes. I've published games to both Google Play and the iOS App Store and can take a build through the submission and platform-integration process.
Yes. Mobile optimization — draw calls, memory, garbage collection and frame pacing — is a core part of my mobile work; I've tuned games to run smoothly across a wide device range.
Both, from a single Unity codebase, with platform-specific integration handled for each store.
Send a short brief and I'll reply with an approach, scope and timeline.