Service

Photon Fusion Developer

Modern Unity multiplayer on the Photon Fusion stack.

I build Unity multiplayer across the Photon stack, including Photon Fusion for state-synced and shared-mode networking. My multiplayer work spans deterministic Quantum titles and PUN2 games, so I bring the same rigor — prediction, lag compensation and clean network architecture — to Fusion projects.

What you get

  • Fusion state-sync and shared-mode networking setup
  • Networked movement, combat and interaction
  • Client prediction and lag compensation
  • Lobbies, sessions and matchmaking
  • Network architecture review and guidance

Best for

Session-based multiplayer gamesCo-op and PvP projects on FusionTeams choosing a networking solution

Not sure if this fits? Tell me about your project and I'll give you an honest answer — including if another approach serves you better.

Proof

Relevant case studies

Real projects that demonstrate this work.

Soul Fighters — 2D Fighting Game gameplay PC · Multiplayer
2D Fighting GameUnity 2021 LTS

Soul Fighters

Gameplay & Multiplayer Programmer

Built the deterministic, rollback-safe online combat for a competitive 2D fighting game on Photon Quantum 2.

Case study Unity · C# · Photon Quantum 2
SurfPunk — Action RPG gameplay PC · Multiplayer
Action RPGUnity 2023 LTS

SurfPunk

Gameplay Programmer

Developed enemy AI for an IGN-featured online action RPG built on Photon Quantum 2.

Case study Unity · C# · Photon Quantum 2
Lost in Pace — Multiplayer Racing gameplay PC · Multiplayer
Multiplayer RacingUnity 2020 LTS

Lost in Pace

Solo Developer

Designed and built a physics-based multiplayer racing game with online play, AI opponents and bot backfill.

Case study Unity · C# · Photon PUN2
FAQ

Common questions

How does your Photon experience apply to Fusion?

Multiplayer fundamentals — authority, prediction, lag compensation and clean sync — carry across the Photon stack. I've shipped deterministic Quantum netcode and PUN2 multiplayer, and I apply the same discipline to Fusion.

Fusion or Quantum — which should I use?

Fusion suits most session-based co-op and PvP games; Quantum is the choice when you need deterministic, rollback-safe simulation for competitive precision. I'll recommend based on your game.

Can you help us pick and set up networking?

Yes. I can review your requirements, recommend the right Photon product, and stand up the networking foundation your gameplay builds on.

Let's talk

Ready to move forward with photon fusion developer?

Send a short brief and I'll reply with an approach, scope and timeline.