PC · Multiplayer
Soul Fighters
Built the deterministic, rollback-safe online combat for a competitive 2D fighting game on Photon Quantum 2.
7+ years of professional development experience, 50+ delivered projects, and a portfolio of shipped, verifiable games. Download the full resume or explore the highlights below.
Full-cycle Unity development for studios, indie teams and clients — gameplay systems, multiplayer netcode (Photon Quantum, Fusion, PUN2), RPG and progression systems, optimization and publishing. Shipped 50+ projects across PC, Steam, Google Play, the App Store and WebGL.
Delivered custom and WordPress websites for international clients on Upwork, building the client-communication and project-delivery discipline that underpins my game-dev work today.
PC · Multiplayer
Built the deterministic, rollback-safe online combat for a competitive 2D fighting game on Photon Quantum 2.
PC
Engineered the turn-based combat, quest and inventory systems for a Steam-released 2D RPG.
PC · Multiplayer
Developed enemy AI for an IGN-featured online action RPG built on Photon Quantum 2.
PC · Multiplayer
Built PvP brawler gameplay with Photon Quantum netcode and Solana wallet integration for an NFT game ecosystem.
PC
Programmed gameplay and quest systems for an action-RPG metroidvania during its Kickstarter build-up.
PC · Multiplayer
Designed and built a physics-based multiplayer racing game with online play, AI opponents and bot backfill.
Tell me what you're building. I'll reply with a clear approach, realistic scope and honest timeline — no pressure, no jargon.