PC · Multiplayer
Lost in Pace
Designed and built a physics-based multiplayer racing game with online play, AI opponents and bot backfill.
An experienced pair of hands to build and ship your Unity game.
Whether you need a single system built, a prototype turned into a product, or a full game taken to release, I bring 7+ years of Unity experience and a track record of 50+ delivered projects. You get clear communication, realistic scope and production-ready results.
Not sure if this fits? Tell me about your project and I'll give you an honest answer — including if another approach serves you better.
Real projects that demonstrate this work.
PC · Multiplayer
Designed and built a physics-based multiplayer racing game with online play, AI opponents and bot backfill.
Android
Built enemy AI, inventory and core gameplay for a published Android RPG.
Android
Designed and developed a published 2D puzzle game from start to finish.
Send me a short description of your project, platform and goals through the contact form. I'll reply with questions, a suggested approach and a realistic scope.
Both. Well-defined features suit fixed scope; ongoing development and open-ended systems usually work better hourly. We'll pick what fits your project.
PC and Steam, Android and iOS, and WebGL — all from Unity, with platform integration and publishing handled.
Send a short brief and I'll reply with an approach, scope and timeline.