Service

Photon Quantum Developer

Deterministic, rollback-safe multiplayer built on Photon Quantum.

Photon Quantum is my go-to for competitive, frame-precise multiplayer. I've built the online combat for a Kickstarter-backed 2D fighting game and enemy AI for an IGN-featured action RPG on Quantum 2 — deterministic simulation, prediction, input buffering and the debug tooling needed to keep clients in perfect sync.

What you get

  • Deterministic gameplay systems inside the Quantum simulation
  • Rollback-safe combat, movement and abilities
  • Prediction and input buffering for responsive local feel
  • Desync reproduction and debugging tools
  • Migration of existing gameplay into Quantum's ECS model

Best for

Fighting gamesCompetitive action gamesAny game needing frame-perfect fairness

Not sure if this fits? Tell me about your project and I'll give you an honest answer — including if another approach serves you better.

Proof

Relevant case studies

Real projects that demonstrate this work.

Soul Fighters — 2D Fighting Game gameplay PC · Multiplayer
2D Fighting GameUnity 2021 LTS

Soul Fighters

Gameplay & Multiplayer Programmer

Built the deterministic, rollback-safe online combat for a competitive 2D fighting game on Photon Quantum 2.

Case study Unity · C# · Photon Quantum 2
SurfPunk — Action RPG gameplay PC · Multiplayer
Action RPGUnity 2023 LTS

SurfPunk

Gameplay Programmer

Developed enemy AI for an IGN-featured online action RPG built on Photon Quantum 2.

Case study Unity · C# · Photon Quantum 2
Plush Fight League — Multiplayer Brawler gameplay PC · Multiplayer
Multiplayer BrawlerUnity 2020 LTS

Plush Fight League

Gameplay Programmer (Contract)

Built PvP brawler gameplay with Photon Quantum netcode and Solana wallet integration for an NFT game ecosystem.

Case study Unity · C# · Photon Quantum
FAQ

Common questions

Have you shipped games on Photon Quantum?

Yes — I built the rollback-safe online combat for the fighting game Soul Fighters and enemy AI for the action RPG SurfPunk, both on Photon Quantum 2.

Why choose Quantum over other solutions?

Quantum's deterministic, ECS-based simulation is purpose-built for competitive games that need identical results on every client with rollback. It's the right tool when fairness and precision matter.

Can you move an existing prototype onto Quantum?

Yes. I can restructure gameplay to fit Quantum's deterministic model and build the tooling to verify that clients stay in sync.

Let's talk

Ready to move forward with photon quantum developer?

Send a short brief and I'll reply with an approach, scope and timeline.