PC · Multiplayer
Soul Fighters
Built the deterministic, rollback-safe online combat for a competitive 2D fighting game on Photon Quantum 2.
Deterministic, rollback-safe multiplayer built on Photon Quantum.
Photon Quantum is my go-to for competitive, frame-precise multiplayer. I've built the online combat for a Kickstarter-backed 2D fighting game and enemy AI for an IGN-featured action RPG on Quantum 2 — deterministic simulation, prediction, input buffering and the debug tooling needed to keep clients in perfect sync.
Not sure if this fits? Tell me about your project and I'll give you an honest answer — including if another approach serves you better.
Real projects that demonstrate this work.
PC · Multiplayer
Built the deterministic, rollback-safe online combat for a competitive 2D fighting game on Photon Quantum 2.
PC · Multiplayer
Developed enemy AI for an IGN-featured online action RPG built on Photon Quantum 2.
PC · Multiplayer
Built PvP brawler gameplay with Photon Quantum netcode and Solana wallet integration for an NFT game ecosystem.
Yes — I built the rollback-safe online combat for the fighting game Soul Fighters and enemy AI for the action RPG SurfPunk, both on Photon Quantum 2.
Quantum's deterministic, ECS-based simulation is purpose-built for competitive games that need identical results on every client with rollback. It's the right tool when fairness and precision matter.
Yes. I can restructure gameplay to fit Quantum's deterministic model and build the tooling to verify that clients stay in sync.
Send a short brief and I'll reply with an approach, scope and timeline.