Deterministic Multiplayer in Unity with Photon Quantum
Why competitive multiplayer games need deterministic simulation, how Photon Quantum's rollback model works, and the practical lessons from shipping online combat on it.
Read articlePractical writing on Unity multiplayer, debugging and optimization — the kind of problems I solve on real projects.
Why competitive multiplayer games need deterministic simulation, how Photon Quantum's rollback model works, and the practical lessons from shipping online combat on it.
Read articleA practical process for tracking down desyncs in Unity multiplayer games — from making the bug reproducible to isolating the non-deterministic code that caused it.
Read articleA field-tested checklist for making Unity mobile games run smoothly on mid- and low-end devices — draw calls, memory, garbage collection and frame pacing.
Read articleFrom multiplayer desyncs to performance bottlenecks, this is the work I do. Let's talk.