PC · Multiplayer
Soul Fighters
Built the deterministic, rollback-safe online combat for a competitive 2D fighting game on Photon Quantum 2.
18 selected projects across PC & Steam, mobile, WebGL and multiplayer. Filter by category, then open any project for the full breakdown of my role and the systems I built.
PC · Multiplayer
Built the deterministic, rollback-safe online combat for a competitive 2D fighting game on Photon Quantum 2.
PC
Engineered the turn-based combat, quest and inventory systems for a Steam-released 2D RPG.
PC · Multiplayer
Developed enemy AI for an IGN-featured online action RPG built on Photon Quantum 2.
PC · Multiplayer
Built PvP brawler gameplay with Photon Quantum netcode and Solana wallet integration for an NFT game ecosystem.
PC
Programmed gameplay and quest systems for an action-RPG metroidvania during its Kickstarter build-up.
PC · Multiplayer
Designed and built a physics-based multiplayer racing game with online play, AI opponents and bot backfill.
Android · Multiplayer
Shipped a multiplayer arcade snake game with online tournaments, leaderboards and a server-backed economy.
Android
Built enemy AI, inventory and core gameplay for a published Android RPG.
Android
Developed a published endless arcade racer with obstacle dodging, scoring and a rank-progression system.
Android
Built RPG gameplay with NFT/wallet integration and a Node.js server backend for a blockchain dungeon crawler.
Android
Designed and developed a published 2D puzzle game from start to finish.
PC
Delivered a 100-level tower-defense zombie shooter with a dual-currency weapon-upgrade economy for a US client.
iOS
Built and published a hundreds-of-levels word puzzle game on the iOS App Store.
WebGL
Built a browser-playable turn-based RPG with three zones, vendors and a 100-level progression curve.
PC
Prototyped an open-world FPS with RPG elements — a cyberpunk take on the Dark and Darker formula — with a Steam-ready pipeline.
PC
Built the AI actions and behaviours for a lacrosse sports-game prototype.
PC
Recreated the classic Star Fox 64 rail-shooter mechanics as a technical prototype using dolly-track and path tools.
Android
Built and published a skill-based casual arcade game with unlockable flippers, balls and countless levels.
Tell me about your game and I'll point you to the most relevant work — and how I'd approach yours.