Service

Senior Unity Developer

Production-grade Unity engineering, from architecture to shipped build.

I'm a senior Unity developer with 7+ years of professional experience and 50+ delivered projects. I design gameplay architecture, build multiplayer and RPG systems, optimize performance and take games all the way to release on Steam, mobile and WebGL. If you need someone who can own difficult systems and ship them, that's the work I do every day.

What you get

  • Gameplay and systems architecture that scales as your project grows
  • Clean, modular, maintainable C# your team can extend
  • Multiplayer, RPG, inventory, progression and save/load systems
  • Performance profiling and optimization for target hardware
  • Full-cycle delivery: prototype, production, polish and release

Best for

Studios hiring senior Unity engineersFunded indie teamsClients with complex production systems

Not sure if this fits? Tell me about your project and I'll give you an honest answer — including if another approach serves you better.

Proof

Relevant case studies

Real projects that demonstrate this work.

Soul Fighters — 2D Fighting Game gameplay PC · Multiplayer
2D Fighting GameUnity 2021 LTS

Soul Fighters

Gameplay & Multiplayer Programmer

Built the deterministic, rollback-safe online combat for a competitive 2D fighting game on Photon Quantum 2.

Case study Unity · C# · Photon Quantum 2
Riviera: The Promised Land — Turn-Based RPG gameplay PC
Turn-Based RPGUnity 2023 LTS

Riviera: The Promised Land

Gameplay Programmer

Engineered the turn-based combat, quest and inventory systems for a Steam-released 2D RPG.

Case study Unity · C#
SurfPunk — Action RPG gameplay PC · Multiplayer
Action RPGUnity 2023 LTS

SurfPunk

Gameplay Programmer

Developed enemy AI for an IGN-featured online action RPG built on Photon Quantum 2.

Case study Unity · C# · Photon Quantum 2
FAQ

Common questions

What makes you a senior Unity developer?

Seven-plus years of professional Unity work, 50+ delivered projects, and shipped systems across multiplayer, RPG, mobile and Steam titles — including deterministic netcode on Photon Quantum. I own systems end to end, not just isolated tasks.

Do you work with existing codebases?

Yes. I regularly join projects mid-development to build new systems, refactor problem areas or rescue stalled work, and I write code your existing team can maintain.

Can you lead technical decisions?

Yes. I can define architecture, choose the right networking and tooling for the project, and set up systems so features stay easy to add later.

Let's talk

Ready to move forward with senior unity developer?

Send a short brief and I'll reply with an approach, scope and timeline.