PC · Multiplayer
Soul Fighters
Built the deterministic, rollback-safe online combat for a competitive 2D fighting game on Photon Quantum 2.
Production-grade Unity engineering, from architecture to shipped build.
I'm a senior Unity developer with 7+ years of professional experience and 50+ delivered projects. I design gameplay architecture, build multiplayer and RPG systems, optimize performance and take games all the way to release on Steam, mobile and WebGL. If you need someone who can own difficult systems and ship them, that's the work I do every day.
Not sure if this fits? Tell me about your project and I'll give you an honest answer — including if another approach serves you better.
Real projects that demonstrate this work.
PC · Multiplayer
Built the deterministic, rollback-safe online combat for a competitive 2D fighting game on Photon Quantum 2.
PC
Engineered the turn-based combat, quest and inventory systems for a Steam-released 2D RPG.
PC · Multiplayer
Developed enemy AI for an IGN-featured online action RPG built on Photon Quantum 2.
Seven-plus years of professional Unity work, 50+ delivered projects, and shipped systems across multiplayer, RPG, mobile and Steam titles — including deterministic netcode on Photon Quantum. I own systems end to end, not just isolated tasks.
Yes. I regularly join projects mid-development to build new systems, refactor problem areas or rescue stalled work, and I write code your existing team can maintain.
Yes. I can define architecture, choose the right networking and tooling for the project, and set up systems so features stay easy to add later.
Send a short brief and I'll reply with an approach, scope and timeline.