Service

Unity Prototype Development

Validate the idea with a playable prototype, fast.

Before you commit a full budget, prove the fun. I build focused, playable Unity prototypes that test a core mechanic or vertical slice quickly — from open-world FPS RPGs to rail shooters and sports games — so you can make production decisions with a real build in hand.

What you get

  • Playable prototype of your core mechanic or vertical slice
  • Fast iteration to test what's fun
  • A build you can show investors or greenlight against
  • A clear path from prototype to production

Best for

Founders validating an ideaStudios exploring a new mechanicPitches needing a playable build

Not sure if this fits? Tell me about your project and I'll give you an honest answer — including if another approach serves you better.

Proof

Relevant case studies

Real projects that demonstrate this work.

Rogue Jester — Open-World FPS RPG gameplay PC
Open-World FPS RPGUnity 2021 LTS

Rogue Jester

Gameplay Programmer

Prototyped an open-world FPS with RPG elements — a cyberpunk take on the Dark and Darker formula — with a Steam-ready pipeline.

Case study Unity · C# · Opsive Controller
StarFox Clone — Rail Shooter gameplay PC
Rail ShooterUnity 2019.4

StarFox Clone

Solo Developer

Recreated the classic Star Fox 64 rail-shooter mechanics as a technical prototype using dolly-track and path tools.

Case study Unity · C# · Cinemachine Dolly
Lacrosse 22 — Sports gameplay PC
SportsUnity 2021 LTS

Lacrosse 22

AI Programmer

Built the AI actions and behaviours for a lacrosse sports-game prototype.

Case study Unity · C# · AI
FAQ

Common questions

How fast can you build a prototype?

It depends on scope, but prototypes are meant to be fast — we focus on the one mechanic that has to prove out, and skip everything that isn't needed to test it.

Can a prototype become the real game?

Sometimes, but the goal of a prototype is learning, not production quality. I'll tell you honestly what can carry forward and what should be rebuilt for production.

What do I need to provide?

A clear description of the core idea and what you want to prove. Placeholder art is fine — prototypes are about mechanics, not polish.

Let's talk

Ready to move forward with unity prototype development?

Send a short brief and I'll reply with an approach, scope and timeline.