PC
Rogue Jester
Prototyped an open-world FPS with RPG elements — a cyberpunk take on the Dark and Darker formula — with a Steam-ready pipeline.
Validate the idea with a playable prototype, fast.
Before you commit a full budget, prove the fun. I build focused, playable Unity prototypes that test a core mechanic or vertical slice quickly — from open-world FPS RPGs to rail shooters and sports games — so you can make production decisions with a real build in hand.
Not sure if this fits? Tell me about your project and I'll give you an honest answer — including if another approach serves you better.
Real projects that demonstrate this work.
PC
Prototyped an open-world FPS with RPG elements — a cyberpunk take on the Dark and Darker formula — with a Steam-ready pipeline.
PC
Recreated the classic Star Fox 64 rail-shooter mechanics as a technical prototype using dolly-track and path tools.
PC
Built the AI actions and behaviours for a lacrosse sports-game prototype.
It depends on scope, but prototypes are meant to be fast — we focus on the one mechanic that has to prove out, and skip everything that isn't needed to test it.
Sometimes, but the goal of a prototype is learning, not production quality. I'll tell you honestly what can carry forward and what should be rebuilt for production.
A clear description of the core idea and what you want to prove. Placeholder art is fine — prototypes are about mechanics, not polish.
Send a short brief and I'll reply with an approach, scope and timeline.