Service

Unity Bug Fixing and Project Rescue

Stuck, broken or stalled? I get Unity projects moving again.

Some of my most valuable work is fixing what's already broken: elusive bugs, multiplayer desyncs, crashes and projects that have stalled. I dig into unfamiliar codebases, build the debug tooling to reproduce the problem, and get you back to a stable, shippable state.

What you get

  • Diagnosis and fixing of hard-to-reproduce bugs
  • Multiplayer desync and networking debugging
  • Crash, stability and edge-case resolution
  • Rescue of stalled or inherited projects
  • Custom debug tooling to reproduce difficult issues

Best for

Projects with blocking bugsGames with online desyncsInherited or stalled codebases

Not sure if this fits? Tell me about your project and I'll give you an honest answer — including if another approach serves you better.

Proof

Relevant case studies

Real projects that demonstrate this work.

Soul Fighters — 2D Fighting Game gameplay PC · Multiplayer
2D Fighting GameUnity 2021 LTS

Soul Fighters

Gameplay & Multiplayer Programmer

Built the deterministic, rollback-safe online combat for a competitive 2D fighting game on Photon Quantum 2.

Case study Unity · C# · Photon Quantum 2
SurfPunk — Action RPG gameplay PC · Multiplayer
Action RPGUnity 2023 LTS

SurfPunk

Gameplay Programmer

Developed enemy AI for an IGN-featured online action RPG built on Photon Quantum 2.

Case study Unity · C# · Photon Quantum 2
Plush Fight League — Multiplayer Brawler gameplay PC · Multiplayer
Multiplayer BrawlerUnity 2020 LTS

Plush Fight League

Gameplay Programmer (Contract)

Built PvP brawler gameplay with Photon Quantum netcode and Solana wallet integration for an NFT game ecosystem.

Case study Unity · C# · Photon Quantum
FAQ

Common questions

Can you work on a codebase you didn't write?

Yes — that's most rescue work. I'm used to reading into unfamiliar Unity projects quickly and building the tooling needed to understand and fix them.

Can you fix multiplayer desyncs?

Yes. I build custom debug tools to capture the online edge cases that cause desyncs, then isolate and resolve them — a technique I've used on shipped Photon Quantum titles.

My project has stalled — can it be saved?

Usually. Send me access and a description of where it's stuck; I'll assess honestly what it takes to get it stable and moving again.

Let's talk

Ready to move forward with unity bug fixing & project rescue?

Send a short brief and I'll reply with an approach, scope and timeline.