PC · Multiplayer
Soul Fighters
Built the deterministic, rollback-safe online combat for a competitive 2D fighting game on Photon Quantum 2.
Stuck, broken or stalled? I get Unity projects moving again.
Some of my most valuable work is fixing what's already broken: elusive bugs, multiplayer desyncs, crashes and projects that have stalled. I dig into unfamiliar codebases, build the debug tooling to reproduce the problem, and get you back to a stable, shippable state.
Not sure if this fits? Tell me about your project and I'll give you an honest answer — including if another approach serves you better.
Real projects that demonstrate this work.
PC · Multiplayer
Built the deterministic, rollback-safe online combat for a competitive 2D fighting game on Photon Quantum 2.
PC · Multiplayer
Developed enemy AI for an IGN-featured online action RPG built on Photon Quantum 2.
PC · Multiplayer
Built PvP brawler gameplay with Photon Quantum netcode and Solana wallet integration for an NFT game ecosystem.
Yes — that's most rescue work. I'm used to reading into unfamiliar Unity projects quickly and building the tooling needed to understand and fix them.
Yes. I build custom debug tools to capture the online edge cases that cause desyncs, then isolate and resolve them — a technique I've used on shipped Photon Quantum titles.
Usually. Send me access and a description of where it's stuck; I'll assess honestly what it takes to get it stable and moving again.
Send a short brief and I'll reply with an approach, scope and timeline.