Unity Editor Tool

Hierarchy Forge

Your Unity Hierarchy, upgraded.

Hierarchy Forge is my first published Unity Asset Store tool. It upgrades Unity's Hierarchy window into a real workspace: organize big scenes with colored folders and labeled separators, watch objects spawn and change in Play Mode, and catch errors and missing references right where they happen — before you ever hit Play. Everything is editor-only, so folders and separators are stripped from builds and no Hierarchy Forge code ships in your game.

Unity 2022.3 LTS & newerUnity 6Built-in · URP · HDRPEditor-only · zero runtime cost
Features

What it does

Organize

Colored folders & separators

Group your scene into colored folders and labeled section bars that keep large hierarchies readable. Folders and separators are removed from builds, so your game pays nothing for them.

Unity Hierarchy organized with colored folders, section separators and tree lines
Play mode

Watch your game come alive

Rows glow when objects spawn, activate, deactivate or change, so you can watch spawners, pools and state machines work in real time. Spawned objects get a NEW badge, and collapsed folders show an activity marker so nothing is hidden.

Spawned coins glowing green with NEW badges in the Unity Hierarchy during Play Mode
Debug

Errors right where they happen

When a script logs with a context object, the error and warning counts sit on the exact object that logged them — red for errors, yellow for warnings. Click a badge to read only that object's messages, newest first.

Warning badges on goblin objects and an error badge on a dragon boss in the Unity Hierarchy
Catch bugs early

Missing references, flagged

Broken references and fields you forgot to assign get a badge before you ever hit Play. Hover to see exactly which fields are affected; mark intentionally-empty fields with a [HierarchyOptional] attribute to silence them.

A Demo Driver object showing a '1 unset' missing-reference badge in the Unity Hierarchy
And more

Built for real production work

Peek inspector

Hover or right-click a component icon to edit it in a popup — fully editable, Undo-supported, without changing your selection.

Row tools

Active toggle, lock, click-to-toggle component icons, missing-script warnings, tag & layer labels, tree lines and zebra shading.

Team-friendly settings

Every option lives in Project Settings and is saved to your repo, so the whole team shares the same Hierarchy setup.

Extensible API

Add your own Hierarchy row features by deriving from HierarchyRowFeature — the same API the built-in features use.

FAQ

Common questions

Does it affect my game's performance?

No. All features are editor-only. Folders and separators are removed from builds, and no Hierarchy Forge code runs in your player — zero runtime cost.

Does it slow down the editor?

Only visible rows are drawn, missing-reference scans are cached and spread over frames, and Play Mode tracking is throttled. Any feature can be turned off in Settings.

Which Unity versions are supported?

Unity 2022.3 LTS and newer, including Unity 6, across the Built-in, URP and HDRP render pipelines.

Does it work with prefabs and Prefab Mode?

Yes. Everything works in Prefab Mode, and right-side items leave room for Unity's prefab arrow.

Let's talk

Need an experienced Unity developer for your project?

Tell me what you're building. I'll reply with a clear approach, realistic scope and honest timeline — no pressure, no jargon.