Service

Unity Optimization Services

Find the bottlenecks, hit your target frame rate.

Slow frame rates, memory spikes and stutter kill otherwise great games. I profile Unity projects to find the real bottlenecks — CPU, GPU, memory or garbage collection — and fix them, whether you're targeting low-end phones, WebGL memory limits or a smooth PC release.

What you get

  • Profiling report identifying the real bottlenecks
  • Frame-rate and frame-pacing improvements
  • Draw-call, batching and GPU optimization
  • Memory and garbage-collection reduction
  • Platform-specific tuning for mobile and WebGL

Best for

Games that stutter or drop framesMobile titles struggling on low-end devicesWebGL builds hitting memory limits

Not sure if this fits? Tell me about your project and I'll give you an honest answer — including if another approach serves you better.

Proof

Relevant case studies

Real projects that demonstrate this work.

Snek Tournament — Arcade .io Multiplayer gameplay Android · Multiplayer
Arcade .io MultiplayerUnity 2020 LTS

Snek Tournament

Gameplay & Backend Programmer

Shipped a multiplayer arcade snake game with online tournaments, leaderboards and a server-backed economy.

Case study Unity · C# · Photon
Maokiji — Turn-Based RPG gameplay WebGL
Turn-Based RPGUnity 2018.4

Maokiji

Solo Developer

Built a browser-playable turn-based RPG with three zones, vendors and a 100-level progression curve.

Case study Unity · C# · WebGL
Who Needs a Hero? — Mobile RPG gameplay Android
Mobile RPGUnity 2023 LTS

Who Needs a Hero?

Gameplay Programmer

Built enemy AI, inventory and core gameplay for a published Android RPG.

Case study Unity · C#
FAQ

Common questions

How do you approach optimization?

I profile first. Optimization without data is guesswork, so I measure where the frames actually go, then fix the highest-impact bottlenecks and re-measure to confirm the gain.

Can you tune a game for low-end phones?

Yes. I've tuned mobile games for smooth performance across a wide device range — controlling draw calls, memory and GC to keep frame rates stable.

What do I get from an optimization engagement?

A clear picture of what was slow, the changes made, and measurable before/after performance on your target hardware.

Let's talk

Ready to move forward with unity optimization services?

Send a short brief and I'll reply with an approach, scope and timeline.