Service

Unity PC and Steam Developer

From Unity project to a polished Steam release.

I've shipped multiple titles to Steam, including turn-based RPGs and online multiplayer games. PC releases demand robust systems, stable builds and a clean pipeline — I build the gameplay and set up the production plumbing (including Git LFS and CI/CD) that gets a game onto the store.

What you get

  • PC gameplay systems and full-cycle development
  • Steam release preparation and platform integration
  • Build pipelines with Git LFS and CI/CD
  • Multiplayer, RPG and progression systems
  • Stability and performance passes before launch

Best for

Indie teams heading to SteamPC-first projectsStudios needing release-ready builds

Not sure if this fits? Tell me about your project and I'll give you an honest answer — including if another approach serves you better.

Proof

Relevant case studies

Real projects that demonstrate this work.

Riviera: The Promised Land — Turn-Based RPG gameplay PC
Turn-Based RPGUnity 2023 LTS

Riviera: The Promised Land

Gameplay Programmer

Engineered the turn-based combat, quest and inventory systems for a Steam-released 2D RPG.

Case study Unity · C#
Soul Fighters — 2D Fighting Game gameplay PC · Multiplayer
2D Fighting GameUnity 2021 LTS

Soul Fighters

Gameplay & Multiplayer Programmer

Built the deterministic, rollback-safe online combat for a competitive 2D fighting game on Photon Quantum 2.

Case study Unity · C# · Photon Quantum 2
SurfPunk — Action RPG gameplay PC · Multiplayer
Action RPGUnity 2023 LTS

SurfPunk

Gameplay Programmer

Developed enemy AI for an IGN-featured online action RPG built on Photon Quantum 2.

Case study Unity · C# · Photon Quantum 2
Blood of Yamin — Metroidvania RPG gameplay PC
Metroidvania RPGUnity 2018.3

Blood of Yamin

Gameplay Programmer (Indie Team)

Programmed gameplay and quest systems for an action-RPG metroidvania during its Kickstarter build-up.

Case study Unity · C# · Corgi Engine
FAQ

Common questions

Have you released games on Steam?

Yes — including Riviera: The Promised Land, plus work on Steam titles like Blood of Yamin, Soul Fighters and SurfPunk.

Can you set up our build pipeline?

Yes. I've worked with Git LFS and CI/CD to get projects into a repeatable, release-ready state for Steam.

Do you handle Steam integration?

I handle platform integration as part of PC delivery, and coordinate the release-prep steps a Steam launch requires.

Let's talk

Ready to move forward with unity pc & steam developer?

Send a short brief and I'll reply with an approach, scope and timeline.